1. Cost Models

The cost models are being updated continuously by the T2D Team as more information becomes available. This documentation captures updates as of:

  • 20 March 2025

Updated models:

  • Aquaculture (3.7.0 CA-Production; 3.5.5 CA-Deployment)

  • Larval slicks (3.9.2 LM)

This documentation links information and assumptions of cost models and ecological models (ReefMod, ADRIA, ~CScapeC~scape, CoCoNet) and required by the economic models (CREAM).

1.1 Aquaculture

1.1.1 Changes to previous generation of cost models:

  • Cost model separated into two components: production and deployment models. Production
    and deployment occur in same year.

  • Contingencies are removed from calculation – optional feature in post processing.

  • Cost of aquaculture facilities is factored in as contracted service
    (based in Townsville).

  • 2.5% sustaining capex removed from calculation (assumed to be internalised in
    contracted service).

  • No volunteer vessels are deployed.

  • Monitoring cost no longer included.

  • Decommissioning costs still assumed to be zero (devices will not be removed).

  • Deployment model requires choosing a specific reef (4 reefs are currently available),
    which are tied to specific ports (distance-based cost flexibility – vessel travel costs
    are included).

  • Expansion requires additional CAPEX for production and deployment calculated in model.
    CAPEX_scale for production expansion for second batch less than CAPEX for first batch.
    Expansion costs cover tanks required, but don’t include construction costs for buildings to house them.

  • All costs are estimated in A$2024 real value (best approximation).

1.1.2 Cost model information:

  • The reefs used to harvest and deploy coral species are in close proximity.

  • Species vs functional groups: each species and regional species variant must have
    separate tank; information required to determine the number of tanks: \

  1. How many species?

  2. Where was each species harvested and deployed?

  • When producing new devices this is divided over number of spawnings and number of “batches” (one batch is one species in one region)

    • If a new species is introduced, there needs to be a trip out to the reef to do heat tolerance testing on that species

    • This is where corals are sampled in the field and their heat tolerance is tested

    • So if introducing a new species in later years, the testing cost needs to be included

    • There is an input for “New species batches” which includes testing costs

  • Model requires an even distribution of number of devices/corals across all specified species. This might change with further cost model development and needs to be revisited.

  • No additional costs of breeding corals with differentiated heat tolerances.

  • ID setting: number of species (ID step previously completed  cost =0); number of new species (ID step must be completed  cost >0).

  • Each device has 3 settlement units, with 8 settlers per unit; conditional on assumed survival rate, one device yields one 1-YOEC with an assumed survival probability. This probability includes all processes in the first year post deployment, including devices being carried away by currents and corals dying on the device.

  • Assumed survival rate of larval settlers into 1-YOEC: 80% upper estimate; 60% lower estimate. 1YOEC are defined as corals after first year post-deployment – direct input into ecological model.

  • For the deployment model, the Large vessels, such as the Large Tourism vessels, are the best estimate for cost of transport for now.

1.1.3 Assumptions:

  • Maintenance cost assumed to be factored into production cost via contracts.

  • Decommissioning cost assumed to be zero (devices will not be removed).

  • Economies of scale assumed to be zero.

  • Capacity limitations and potentially resulting cost changes assumed to be zero.

  • Construction cost of buildings needed to house additional breeding tanks in case of expansions assumed to be zero.

  • All costs are estimated in A$2023 real value (best approximation).

  • Any other assumptions inherent in cost model [outside the scope of this study and not captured here].

1.2 Larval slicks

1.2.1 Changes to previous cost models:

  • Contingencies are removed from calculation (optional feature during post processing).

  • 1.5% sustaining capex removed from calculation (i.e., no maintenance costs included). Model assumes that after 10 spawning events (5 years given assumed 2 spawnings per year) initial CAPEX gets replaced in full.

  • Expansion requires additional CAPEX calculated in model.

  • No volunteer vessels are deployed.

  • All costs are estimated in A$2024 real value (best approximation).

1.2.2 Cost model information:

  • Settings ‘new domain’: if set to ‘yes’ assumes 1 months’ worth of research is costed; default would be ‘no’.

  • Larval harvesting and deployment occur in spatial proximity (same reef).

  • Input “Device deployment size” refers to the number of settlement devices

  • Input “Larval release pools” refers to the number of pools for release rather than settlement

  • Current models specify the different ship types for different parts of deployment – the “spawning block mothership” is used the longest and hence may have the most impact on costs.

  • Input “Passive spawn catcher” should be generally left at 0%, the idea is to put out deflated larval pools to catch larvae passively over night with wind, but this is still being looked into.

  • Currently no cost differentiation across different reefs.

  • One device yields one 1-YOEC with an assumed survival probability. Larval survival rate set to 60% (based on recent research). This probability includes all processes in the first year post deployment, including devices being carried away by currents and corals dying on the device.

  • Two methods of larval deployment (separate or joint application possible): 1) device-based method; 2) free-released method – no devices).

  • Three vessel types required: 1) pre-spawning vessel (e.g., set-up, checks); 2) spawning mothership (larval harvesting); 3) spawning support ship (towing pools, moving over reefs to harvest larval). Use currently default settings for vessel types.

  • Costs:

    • Pre-spawning work, modelling

    • Freight equipment to nearest port

    • [NOT COSTED] Travel from port to site

    • Set up pools

    • Spawning – collect larval slicks at midnight, transfer to pools

    • Wait around for the larvae to grow

    • Device settlement, larval release, device deployment

    • Pack up pools

    • [NOT COSTED] Return travel to port

    • Equipment washdown

    • Freight equipment back to storage

    • [NOT COSTED] Storage locker/s

1.2.3 Assumptions:

  • Haulage of freight equipment to nearest port and back to storage assumed to be constant independent of location of storage facility and port used.

  • Maintenance cost assumed to be zero during lifetime of equipment (5 years based on 2 spawnings per year).

  • Cost of vessel travel from port to reef site and back assumed to be zero.

  • Storage locker cost assumed to be zero.

  • Economies of scale assumed to be zero.

  • Capacity limitations and potentially resulting cost changes assumed to be zero.

  • Any other assumptions inherent in cost model [outside the scope of this study and not captured here].