# 1. Cost Models The cost models are being updated continuously by the T2D Team as more information becomes available. This documentation captures updates as of: - 20 March 2025 Updated models: - Aquaculture (3.7.0 CA-Production; 3.5.5 CA-Deployment) - Larval slicks (3.9.2 LM) This documentation links information and assumptions of cost models and ecological models (ReefMod, ADRIA, ~CScapeC~scape, CoCoNet) and required by the economic models (CREAM). ## 1.1 Aquaculture ### 1.1.1 Changes to previous generation of cost models: - Cost model separated into two components: production and deployment models. Production \ and deployment occur in same year. - Contingencies are removed from calculation – optional feature in post processing. - Cost of aquaculture facilities is factored in as contracted service \ (based in Townsville). - 2.5% sustaining capex removed from calculation (assumed to be internalised in \ contracted service). - No volunteer vessels are deployed. - Monitoring cost no longer included. - Decommissioning costs still assumed to be zero (devices will not be removed). - Deployment model requires choosing a specific reef (4 reefs are currently available), \ which are tied to specific ports (distance-based cost flexibility – vessel travel costs \ are included). - Expansion requires additional CAPEX for production and deployment calculated in model. \ CAPEX_scale for production expansion for second batch less than CAPEX for first batch. \ Expansion costs cover tanks required, but don’t include construction costs for buildings to house them. - All costs are estimated in A$2024 real value (best approximation). ### 1.1.2 Cost model information: - The reefs used to harvest and deploy coral species are in close proximity. - Species vs functional groups: each species and regional species variant must have \ separate tank; information required to determine the number of tanks: \ 1) How many species? 2) Where was each species harvested and deployed? - When producing new devices this is divided over number of spawnings and number of "batches" (one batch is one species in one region) - If a new species is introduced, there needs to be a trip out to the reef to do heat tolerance testing on that species - This is where corals are sampled in the field and their heat tolerance is tested - So if introducing a new species in later years, the testing cost needs to be included - There is an input for "New species batches" which includes testing costs - Model requires an even distribution of number of devices/corals across all specified species. This might change with further cost model development and needs to be revisited. - No additional costs of breeding corals with differentiated heat tolerances. - ID setting: number of species (ID step previously completed  cost =0); number of new species (ID step must be completed  cost >0). - Each device has 3 settlement units, with 8 settlers per unit; conditional on assumed survival rate, one device yields one 1-YOEC with an assumed survival probability. This probability includes all processes in the first year post deployment, including devices being carried away by currents and corals dying on the device. - Assumed survival rate of larval settlers into 1-YOEC: 80% upper estimate; 60% lower estimate. 1YOEC are defined as corals after first year post-deployment – direct input into ecological model. - For the deployment model, the Large vessels, such as the Large Tourism vessels, are the best estimate for cost of transport for now. ### 1.1.3 Assumptions: - Maintenance cost assumed to be factored into production cost via contracts. - Decommissioning cost assumed to be zero (devices will not be removed). - Economies of scale assumed to be zero. - Capacity limitations and potentially resulting cost changes assumed to be zero. - Construction cost of buildings needed to house additional breeding tanks in case of expansions assumed to be zero. - All costs are estimated in A$2023 real value (best approximation). - Any other assumptions inherent in cost model [outside the scope of this study and not captured here]. ## 1.2 Larval slicks ### 1.2.1 Changes to previous cost models: - Contingencies are removed from calculation (optional feature during post processing). - 1.5% sustaining capex removed from calculation (i.e., no maintenance costs included). Model assumes that after 10 spawning events (5 years given assumed 2 spawnings per year) initial CAPEX gets replaced in full. - Expansion requires additional CAPEX calculated in model. - No volunteer vessels are deployed. - All costs are estimated in A$2024 real value (best approximation). ### 1.2.2 Cost model information: - Settings ‘new domain’: if set to ‘yes’ assumes 1 months’ worth of research is costed; default would be ‘no’. - Larval harvesting and deployment occur in spatial proximity (same reef). - Input “Device deployment size” refers to the number of settlement devices - Input “Larval release pools” refers to the number of pools for release rather than settlement - Current models specify the different ship types for different parts of deployment – the “spawning block mothership” is used the longest and hence may have the most impact on costs. - Input “Passive spawn catcher” should be generally left at 0%, the idea is to put out deflated larval pools to catch larvae passively over night with wind, but this is still being looked into. - Currently no cost differentiation across different reefs. - One device yields one 1-YOEC with an assumed survival probability. Larval survival rate set to 60% (based on recent research). This probability includes all processes in the first year post deployment, including devices being carried away by currents and corals dying on the device. - Two methods of larval deployment (separate or joint application possible): 1) device-based method; 2) free-released method – no devices). - Three vessel types required: 1) pre-spawning vessel (e.g., set-up, checks); 2) spawning mothership (larval harvesting); 3) spawning support ship (towing pools, moving over reefs to harvest larval). Use currently default settings for vessel types. - Costs: * Pre-spawning work, modelling * Freight equipment to nearest port * [NOT COSTED] Travel from port to site * Set up pools * Spawning – collect larval slicks at midnight, transfer to pools * Wait around for the larvae to grow * Device settlement, larval release, device deployment * Pack up pools * [NOT COSTED] Return travel to port * Equipment washdown * Freight equipment back to storage * [NOT COSTED] Storage locker/s ### 1.2.3 Assumptions: - Haulage of freight equipment to nearest port and back to storage assumed to be constant independent of location of storage facility and port used. - Maintenance cost assumed to be zero during lifetime of equipment (5 years based on 2 spawnings per year). - Cost of vessel travel from port to reef site and back assumed to be zero. - Storage locker cost assumed to be zero. - Economies of scale assumed to be zero. - Capacity limitations and potentially resulting cost changes assumed to be zero. - Any other assumptions inherent in cost model [outside the scope of this study and not captured here].